wow gold cheap wow gold wow power leveling ffxi gil WOW POWER LEVELING

WOW POWER LEVELING

22.05.2010 - Blue posted: 3.0.3 a number of changes to hunters

Two Bug Hunter 3.0.3

Question 1: snapshot seems to have problems. And many people wow gold have the same impression, I remember that no matter what, when I specify a target and cast indiscriminately when attacked as long as it is a remote and specify the target, I should be able to automatic fire on the target launch. However, on the NPC and the dummy in the Ogg test, image display to shoot a shot, but did not hurt ... ... like a shooting injury to the same action but not the end.

Question 2: Regarding the BM 51 point talent ... ... I and many hunters like to have rare pets to rejoice and look forward to the hunter's genius to have a good hurt performance. But after me and my friends all of our pets for some dps revealed, the cat's performance is still at least 5% more than other pets.

GC: 1, which is designed to be so. Even if it is not caused by design, the most recent practice shows that this is a good design, because the snapshot now create many hurt.

2, we have 3.0.3 on pet dps made a big adjustment, so I am not sure cheap wow gold whether your test to reflect these changes. Cat is still good dps pet, but they should not be directly over each of the rare pets. Balance is undoubtedly rare pet difficult. All BM hunters should not be forced only from a relatively small group of selected rare pet pet.

Hello, crabs, on the escape

Players: If I was given the Master D, or body, and use the escape does not make me jump back, but a CD and a waste of mana. I think you will not let escape in the body can not use the time to prevent us from accidentally point to it, a waste of mana and 25 seconds of cooling time?

GC: This is 3.0.3, that is, problems in the recent patch? We do make adjustments to prevent similar problems the ah. If you are setting themselves up, you will receive a "you can not do that" so an error message. Who to confirm the following?

Pet defensive posture adjustment wow power leveling

We have recently adjusted the pet's defense posture. Design in the past, when a target without making a threat to you of matters, especially when the target did not attack you when the pet is not attacking this goal. In the new designs, if you attack a target, pet will attack the target. Our idea is that this defensive posture allows more easy to operate, of course, if you do not want the case, you have pet passive attitude can be used.

Nevertheless, we have received many players (especially hunters, although this is not just hunters have the problem) that they prefer the defensive posture ffxi gil the past. We would like on this issue, on the player feedback.

In order to maintain the readability of this feedback, please do not wander off to other on the hunter or pet, but does not directly affect the subject of the question. Also do not try to conduct a re-design (such as attitude to pets 4).

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22.05.2010 - Wrath of the Lich King: 9095 patch documentation changes are not listed

1, with a magic changes

Enchant Bracers - Greater surprise attack power increase now 50. (Originally 38)

Enchant Weapon - Massacre now only be used for hands wow gold and weapon enchants.

Second, inscriptions changes

1, Death Knight

Corpse explosion inscription - any skills to kill your target corpse explosion will explode. Can affect your goals within the corpse explosion, and this effect can only occur every 6 seconds 1.

2, Druid

Anger inscription - When you cast angry, because of injury and loss of casting time by 50%. (The original results - cast anger, increased chance to resist interruption for 50%)

Activation inscription - When you cast on other targets activated, you can also cast their own time remains to restore full mana, 20 sec. If you cast your activation, the activation effect in your body will increase by 20%. (The original results - when you cast on other targets activated, you will receive 20% of the effect of activation)

Glyph of Moonfire - Your Starfire will increase your body on fire, the role of surgery in the target for 3 seconds, maximum of 9 seconds. (The original results - not 9 seconds time limit)

3, Hunter

Glyph of Trueshot Aura - While your Trueshot Aura is active, your Aimed Shot crit rate by 10%. (The original results - your Trueshot Aura attack strength can provide value by 2%)

4 Paladins

Glyph of Holy Light - Your Holy Light cast, will also be therapeutic targets within 5 yards around the target up to 5 friendly access to treatment, numerical equivalent of Holy Light treatment for 10%. (Original effect - 100 yards, was wrong)

5, Rev.

Glyph of Spirit of Redemption - The Spirit of Redemption state, you cast any healing spells have a 20 /% chance to Spirit of Redemption to increase the duration of 4 seconds. (The original results - 5 seconds)

Shadow Word: Pain inscription - If the target body of your Shadow Word: Pain, your Mind Flay damage on the target by 10%. (The original results - reduce Shadow Word: Pain Mana 20%)

Glyph of Mind Soothe - to be removed, no longer have the inscriptions.

Glyph of Shadow Form (new) - in Shadowform, your spell crit spell will cause your energy increases and the spirit of your total value equal to 10%, the effect of sustainable 10 seconds.

6, thieves

Fragmented inscriptions - to increase the duration of Rupture 4 seconds. (The original results - 5 seconds)

Eviscerate inscriptions - are removed.

Energy inscriptions - so you ceiling of the energy value of 10 points.

Sprint inscription - sprint sprint speed of additional skills by 30%, but reduced the duration of 5 seconds. (The original results - reduce the time to sprint 60 seconds of cold indeed)

Glyph of Sinister Strike - Your Sinister Strike 50% chance to add a combo point. (The original results - 40% chance)

7, Shaman

Glyph of Strength of Earth - is removed.

Glyph of Earth Elemental Totem - be removed.

Angry totem inscriptions - were removed.

Lava against inscriptions (new) - If your arms are attached to a flame, then you hit the lava damage by 10%.

Lava burst inscriptions (new) - your lava burst will be an additional 10% spell power bonus.

Glyph of Elemental Mastery (new) - lower element to master the skills of the exact time 30 seconds.

Glyph of Flame Shock - Increases the duration of Flame Shock 6 seconds, and Lava Burst is no longer consumed.

8, Warlock

Soul inscription - Reduce the mana cost of the soul 70% of the ceremony. (The original results - Your Ritual of Souls no longer need soul shard)
Third, documentation not listed in the job change

1, Death Knight

(1) Skills Change

Frost line:

Ice chain - the chain effect by your target frozen, will resume in 10 seconds of 10% per second speed. (Original effect - in 20 seconds to restore 5% per second speed)

Rune Strike - Runic Power is now consuming 20 (originally 10) and from the "prompt" to "next melee attack."

Department of evil:

Corpse explosion - ranges from 20 yards to 30 yards.

Evil withered - Damage increased (level 4 increased from 37DPS 48DPS, 3 level from level 31 to increase to 40,2 increase from 23 to 30). This ability will no longer impact on the target with or without the disease.

(2) natural changes

Blood system:

. Hysteria - will no longer consume the blood runes. Cold indeed time from 2 minutes to 3 minutes.

Frost line:

Tundra hunter - no longer affect the refrigerator touch, there are more accurate value of your 1/2/3/4/5. (Original additional 2/4/6/8/10)

Adaptation to the environment - now have 20% chance to increase spell resistance (the original 30% chance).

Strengthen the cold Talon - now in the next 20 seconds to add your team or team melee and ranged attack speed by 20%. (Original effect - does not affect the long-range attacks)

Cream fear Armor - Now reduces melee weapons by 1/2/3% chance of hitting you.

Frost death - activated, the effect will only be effective within 30 seconds. (Translator's Note: Death cream cold - When activated, your next cold touch, Howling Blast, refrigerator or annihilation against the skills to create crit)

Black Ice - is no longer raise Shadow damage. (Translator's Note: your refrigerator and Shadow damage increase 6/12/18/24/30%)

Department of evil:

Black plague messenger - the target by 4/9/13% increased spell damage.

Grave Fever - Now increases disease damage the target by 10/20/30%. (The original results --20/40/60%)

Call Gargoyle - now consume 50 runic power (original 30) for 10 seconds cheap wow gold and every 8 runic power by an additional 1 second duration. (The original results - did not say 10 sec)

2, Druid

(1) Skills Change

Wild series:

Growl - indeed the time of cold reduced to 8 seconds from 10 seconds.

(2) natural changes

Balance system:

Earth-Moon Tong-hui - from five down to three, and now the target increase spell damage by 4/9/13% for 12 seconds, and increases your spell damage by 1/2/3%. (Original effect - increasing the target by Arcane / Flame / Frost / Nature / Shadow damage 3/5/8%)

Eclipse - now increase the damage of your anger and 20% (formerly 10%), and a certain chance to increase your Starfire crit rate of 30% (formerly 15%).

On anger - from five into three, and now increased Starfire, Moonfire and anger hurt 3/6/10%. (The original results --2/4/6/8/10%)

Wild series:

Hunting nature - no longer works on Bear and Dire Bear Form.

Restorer:

Strengthening the tree of life - and now increases your armor by the equipment available 33/66/100%. (The original results - increase your total armor)

3, Hunter

(1) Skills Change

Beast Mastery:

Aspect of the Viper - into a melee and ranged attacks will restore mana, but your total damage by 50%, mana recovery depends on the speed of your ranged weapon attacks; In addition, you will restore every 3 seconds 4% mana.

Survival:

Play possum - mana consumed by the 14% of base mana into 5% of base mana.

(2) natural changes

Beast Mastery system:

Ferocious inspiration - now affects the whole team.

Yu-beast who - Now increases your pet's exact value of 5 / 10. (The original results - increase your pet's hit rate of 2 / 4%)

Fire department:

Barrage - now affects Aimed Shot.

Strengthen the barrage - now also affects aiming and shooting.

4, Master

(1) Skills Change

Arcane:

Arcane Blast - mana consumption of base mana from 9% down to 8% of base mana.

Arcane Explosion - high-grade base mana mana from 25% down to 22% of base mana, mana cost low levels of base mana from 30% to 27% of base mana. (Translator's Note: Blizzard made it clear that low-level spells have been spent, following similar)

Arcane Missiles - Mana cost grade of base mana from 34% down to 31% of base mana, mana cost from the low grade 41% of base mana down to 37% of base mana.

Fire Department:

Fireball - high-grade base mana mana from 21% down to 19% of base mana; low-grade base mana mana from 25% to 23% reduction of base mana.

Frostfire - Mana cost of base mana from 16% down to 14% of base mana.

Living Bomb - Mana cost of base mana from 31% down to 25% of base mana.

Frost line:

Frostbolt - high-grade base mana mana from 15% to 13% reduction of base mana; low level mana base mana from 18% to 16% reduction of base mana.

(2) natural changes

Fire Department:

Flame throwing - no longer affect the spell is that spell is not to increase the range.

5, Paladin

(1) Skills Change

Holy:

Light the trial - now on trial targets of physical and magic attacks have a chance to treat the attacker. (The original results - not including magic attack)

Judgement of Wisdom - Now has a chance for every attack you back the equivalent of 2% of maximum mana mana.

Protection Department:

Righteous Defense - cold indeed time from 10 seconds down to 8 seconds.

(2) natural changes

Holy:

Light Infusion - the reduction in your next cast time of Holy Guang Shan 0.75/1.5 sec or Holy Light cast, the cast time of 0.5 / 1 sec. (Translator's Note: Now the results can become the next San Guang Shan prompt)

Pure trial - now increase your spell and melee rapid 3/6/9/12/15% for 1 minute. (The original results --2/4/6/8/10%)

Blind trial - the trial will now increase your spell's range of 15/30 yards. (The original results --10/20 code)

Protection Department:

Hammer of justice - is now causing the main hand damage per second is equivalent to 4 times the damage. (The original results - 3 times)

Knights Templar Shield - now also reduces all damage wow power leveling taken by you 1/2/3%.

Retribution:

Divine punishment - now you are punished by the halo effect of the target can damage increased by 3%.

6, Pastor

(Translator's Note: the priesthood of all changes can be in the World of Warcraft Blizzard forums priest area I find the Blue Posts translation set)

(1) Skills Change

Shadow:

Devouring Plague - slightly lower base damage (No. 7 damage reduced from 1216 to 1088 injury, the first eight damage reduced from 1416 to 1144 injury, the first nine damage reduced from 1720 to 1376 injury). (Translator's Note: The more to the senior, the more severe injury to reduce, to the detailed description of Devouring Plague to see my priest in World of Warcraft Forum Area Blizzard Blue paste set).

(2) natural changes

Holy:

Divine blessing - Prayer of Mending now reduce the time 6/12/18/24/30% cold indeed.

Shadow:

Shadow Form - Add a new effect - your Shadow Word Pain, Devouring Plague, Vampiric Touch will cause additional damage percentage, value equal to your critical strike. In short, if you have 25% crit rate, then your pain may result in an additional 25% damage.

Vampiric Embrace - Now heals 15% of my pastor, treatment team members of 3%. (The original results - all members of the team treating priests 15%). (Translator's Note: I was treated the same treatment for others to greatly reduce significantly)

Strengthen the Vampiric Embrace - Embrace the treatment to increase the amount of vampire 33/66%. (Translator's Note: This is more difficult to understand, an example. For example, you cause 1000 damage, you will be 150 points of healing, strengthening embrace the 150 points will further increase the treatment capacity 33/66%, 2 little is being filled 150 × (1 +66%) = 249 healing)

7, thieves

(1) Skills Change

Note: No change.

(2) natural changes

Combat system:

Combat potential - now only auto-attack your hand weapon. (The original results - deputy attack). (Translator's Note: fighting potential - your hand weapon hit the target with 20/40/60/80/100% chance to gain 3 energy)

Sharp lines:

Shadow Dance - when Shadow Dance is active, the extra 2 seconds of time cold indeed been removed. (Translator's Note: Shadow Dance - the original result is that the dance into the shadow of the state, you can ignore it in stealth and can use all the skills of stealth mode, can be used directly lose their locks throat, ambushes, attack, premeditated, detection and removal of traps skills. These skills will be really cold time of 2 seconds. Shadow Dance effect lasts 10 seconds.) (Note: this change, the cold did not 2 seconds, and thieves can be more free to dance kill a)

8, Shaman

(1) Skills Change

Element series:

Lava burst - base damage increased (level 2 damage from 1082-1378 to 1192-1518 damage, the first one hurt from 920-1172 to 1012-1290 damage)

Thunder storm - 8% now to restore your mana. (The original results - 5%). (Translator's Note: Thunder Storm - call lightning, 8% of your mana recovery, around 10 yards on all enemies within the point of causing 551-629 damage, and they knock back 20 yards. Instant cast, 45 seconds cold indeed)

Enhanced system:

Windfury - AP grade now have the right to increase value. 2 = 119; 3 = 249; 4 = 333; 5 = 445; 6 = 835; 7 = 1090; 8 = 1250.

Restorer:

Tidal Rapids - treatment increased ffxi gil. (Level 4 treatment of direct treatment of part of the increase to 1604-1736 from 1015-1099 treatment, continuous treatment of some of the treatment increased from 795 to 1670 treatment)

(2) natural changes

Element series:

Storm - renamed "extension element", is now acting on the lava burst.

Improved Fire Nova Totem - Now increases your Fire Nova Totem 10/20% damage, and by your Fire Nova Totem will hurt all the goals of a coma for 2 seconds.

Enhanced system:

Static Shock - Now only melee attacks and skills by the trigger. (The original results - all injuries trigger)

Restorer:

Tidal wave - tidal rapids are also affected.

9, Warlock

(1) skill changes

Pain system:

Haunt - cold indeed reduce the time from 10 seconds to 8 seconds.

Destruction Department:

Shadowflame - Damage increased. (Level 2 sustained fire damage from 363-397 to 615-671 +212 +644 sustained fire damage)

(2) natural changes

Pain system:

Endless suffering - now make your Corruption, Siphon Life and Unstable Affliction to gain additional 1/2/3/4/5% healing spells are penalized.

10 soldiers

(1) Skills Change

Weapons systems:

Tear - some slightly lower base damage, plus damage to change - from the original 15% weapon damage to 50% weapon damage, from the original 2.41% weapon damage attack power increased to 7.41%)

Defense Department:

Shield Slam - Now that the skills will confuse your target.

(2) natural changes

Weapons systems:

Sudden death - now a successful melee attack hit the target has 3/6/9% chance to trigger. (The original results - melee critical hits have a 10/20/30% trigger). (Translator's Note: Sudden Death - Your melee attacks hit the target successfully, a 3/6/9 /% chance to trigger sudden death effects, death effects can make you ignore the amount of blood directly beheaded target skills in the use of cut killing skills, you will remain 3:00 rage).

Enhanced tear - now increase damage by 10/20% tear of blood. (The original results --25/50%)

Rage system:

Titans grip - weapons now be in need of skills to use melee hit rate decreased by 12%. (The original results - 15%)

Haemophilus - cold indeed time from 6 seconds down to 5 seconds.

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22.05.2010 - "Wrath of the Lich King," Comparison of various team BUFF and DEBUFF

As we all know all the BUFF in WLK have the whole regiment of, similar BUFF can not also play a role in stacking.

Such as the Shaman Windfury Totem is not enhanced and strengthened wow gold through the cold dead riding Talon also exist, can only enjoy a 20% death ride speed, Shaman Windfury will be there, but not the role of BUFF. Similar.

Following is a list of all types of BUFF, and what career can provide.

Inside each box are "similar BUFF", between the different frames can be superimposed.

SO, do not ask, "With the Blessing of Kings also doing our paws ah, nothing like other people" like the stupid question.

This paper is divided into two blocks. That BUFF class and DEBUFF class. (Saying that I spent more than three hours faster seeing good order, and the results of Death, my eyes, one black, just legs Yi Deng, big feast I Well easy for me)

BUFF class

Rapid melee class

[Shaman] Windfury Totem: 30 M to improve all the team members within the 16% melee and ranged attack speed (Level 5 can enhance the increase to 20%)

[Death Knight] Talon cold: frost layer 6 "to strengthen the cold of the claw", could the cold of the claw for all team members to melee and ranged attack speed by 20%, 20 sec

Evaluation of the strongest such BUFF: Shaman Windfury totem is there, the cold of the claw will need specific talents the Death Knight.

Physical crit class

[Druid] Leader of the Pack: Wild 7 floors with 45 M of all team members within the physical critical strike chance by 5%.

[Warrior] Fury: Fury 9th floor, when you hit the attack after the explosion, with 45 M of all team members of the physical critical strike chance by 5% for 10 seconds.

Evaluation of the strongest such BUFF: Wild D. Stable and do not trigger.

Raise the percentage of AP classes

[Shaman] Unleashed Rage: increased anger release layer 6 5, your melee attack can make all the team members of 45 M of melee and ranged attack power increased by 10% for 10 seconds

[Death Knight] the power of hate: hate the blood of the power of the 6th floor of 2 points, you make 100% annihilation of all 45 team members Mary melee and ranged attack power increased by 10% for 10 seconds

[Hunter] Trueshot Aura: Shooting layer 7 Trueshot Aura 1 point, your aura of all 45 team members Mary melee and ranged attack power increased by 10%, continuing to take the initiative to cancel.

Evaluation of the strongest such BUFF: hunters more stable.

Upgrade the fixed value of AP

[Soldiers] Battle Shout: Increases all members of the 20 M melee and ranged attack power by 548 points for 2 minutes. (Wild talent 5:00 Level 3 may be raised to 685 points)

[Knight] Blessing: improving target melee and ranged attack power by 550 points. (Retribution Layer 2, 2 points can be enhanced to 687.5 points)

Evaluation of the strongest such BUFF: numerical Knight slight favorites to win, time to clear winner.

Rapid type casting

[Shaman] Wrath of Air Totem: 30 M to improve all the team members within the 5% spell haste rating

Evaluation of the strongest such BUFF: this one alone. Discipline and balance to ride a similar effect of different types of German (see below).

Caster and physical rapid (alike) class

[Knight] swift punishment: punishment halo effect your target increase of 3% of the caster, melee and ranged haste.

[Druid] Moonkin Form strengthened: 45 M 3% increase for all members of the cast, melee and ranged haste.

Evaluation of the strongest such BUFF: almost. But from coverage, the balance of D stand farther away from the BOSS, the BOSS disciplinary standing behind the ride is usually more by center.

Improves spell critical strike class

[Shaman] element Oath: elements of the 8th floor element oath, your spell critical strike will make all team members within 100 Ma spell critical strike chance increased by 5%, 15 sec

[Druid] Moonkin Form: balance layer 7 Moonkin Form, 45 M of all team members of the spell critical strike chance by 5%

[Master] Focus Magic: Arcane Focus Magic Layer 3, so a friendly target of the law explosion likely to rise by 3% after each crit, France explosion likely to continue to rise by 3% for 10 seconds

Such BUFF strongest assessment: balance of Germany. The most stable

Increase spell damage class

[Shaman] Flametongue Totem: increase by 30 Mary 144 points of all team members to spell power (enhanced Tier 1 talent "enhanced totem" can spell power increased to 165 points)

[Church] to strengthen the Holy Spirit: Level 5 precepts talent "Improved Holy Spirit", the goal of increased spell strength, value equal to them the value of the spirit of the BUFF (80 Holy Spirit 80 points to improve the spirit)

[Shaman] Totem of Wrath: Elements Totem of Wrath 41 point talent, improve the whole regiment Spell Power 40 M 280 points, while affected by Totem of Wrath to the enemy target will be 3% spell explosive.

[Warlock] Demon Contract: Devil 10 level talent, warlock pet crit, all of the panel members spell strength increased, the equivalent of warlock numerical strength of 10%.

Evaluation of the strongest such BUFF: Shaman. How to see increased damage for all classes of the king, Totem of Wrath irreplaceable.

Increase the percentage of injury category

[Hunter] ferocious inspiration: Pets play critical strike, the team members for all damage increased by 3%.

[Knight] divine punishment: the goal being punished halo effect, all damage increased by 3%

Such BUFF strongest assessment: each has its advantages.

Increase the percentage of all the attribute class

[Knight] Blessing of Kings: 1 layer of protection, raising target of 2% of all properties, an additional talent can be enhanced by 4 points to 10%.

Evaluation of the strongest such BUFF: this one alone. But the talent to change 1 point 5 to achieve the same results would be enough brain maimed.

Increase the fixed value of all property classes

[Druid] Feral blessing: improving target armor 750 points, all cheap wow gold of the properties of 37 points, 54 points, all resistance. (Layer 1 can enhance the recovery to 1050 points, armor, all the attributes 52 points, all resistance to 76 points)

Evaluation of the strongest such BUFF: this one alone. Which will be resistance and other resistance BUFF BUFF conflict.

Improve the strength and agility class

[Shaman] of Earth: 30 M to improve all the team members the power and agility of all 155 points (1st layer is enhanced totem 2 points may be raised to 178 points)

[Death Knight] winter horn: 30 M to improve all the team members the power and agility of all 155 points.

Evaluation of the strongest such BUFF: Shaman. Numerical higher.

Improve endurance class

[Church] Power Word ductile: improving target endurance 165 points. (Talent can be enhanced to 215 points)

Evaluation of the strongest such BUFF: this one alone. Power Word tough victory, hope WLK team with only one priest for this reason not only resistant.

Improve the lives of value class

[Soldier] ordered anger: increase by 20 Mary lives of all team members the value of 2255 points for 2 minutes. (Talent can be enhanced to 2819 points)

[Warlock] imp contract Blood: raising kid 30 Mar 1330 value of life of all team points. Continued to take the initiative to cancel. (Gift can be increased by 30% results into 1729 points)

Evaluation of the strongest such BUFF: numerical order roar dominant victory.

Improve the intellectual class

[Mage] Arcane Intellect: Enhancing target intelligence 60.

[Warlock] Demon wisdom: Cerberus new skills to enhance all the team 20 yards or 48-point intelligence team members, the spirit of 64 points.

Such BUFF strongest assessment: old-Arcane Intellect win..

Enhance the spirit of class

[Church] Holy Spirit: Law layer 5 in increasing the spirit of 80 points.

[Warlock] Demon Wisdom: increased by 20 yards all the teams or team members 48 point intelligence, the spirit of 64 points

Evaluation of the strongest such BUFF: Holy Spirit of course a good effect. But weak discipline priest suspected of WLK really into the team? This time the spirit of evil wisdom of the 64 points it is useful.

Injury-free class

[Church] elegant: Law No. 10 layers, was pastor will be the direct targets for treatment of force elegance, all damage reduced by 1%, the treatment effect increased by 2%, stacking 3 times for 8 seconds.

[Knight] Blessing of Sanctuary: protective layer 5, the target for all damage reduced by 3%. And each time the block, parry or dodge, the will gain 10 rage, 20 Runic Power, or 2% mana.

Such BUFF strongest assessment: Elegant improve survival, protection, manufacturing capacity is increased hatred.

Increase Armor Class

[Shaman] Stoneskin Totem: Increases all team members within 30 M 1150 armor (Enhanced Layer 2 Guardian Totems can be enhanced to 1375 points)

[Knight] pious aura: 30 Mar 1205 point increase for all members of the armor. (4 layer is protective aura of piety may be raised to 1808 armor)

Such BUFF strongest assessment: the pious old halo or victory.

Additional treatment by category

[Druid] Tree of Life: Tree Form 45-M are all members of the treatment effect increased by 6%.

[Knight] strengthen the aura of piety: devout enhanced protective layer 4 halo halo can be affected by the treatment of all target increase of 6%.

Evaluation of the strongest such BUFF: Druid tree form a broader impact.

Additional armor to improve class

[Shaman] ancestors of the treatment: to restore ancestors Layer 2 treatment, your treatment may make the target spell critical strike armor increased by 25%, 15 sec

[Church] inspiration: Level 3 Divine inspiration, your direct healing spells crit armor can make the target by 25%, 15 sec

Evaluation of the strongest such BUFF: Shaman small victory. Because the talent crit much more than the pastor.

Back to the Blue team results

[Church] Vampiric Touch: Shadow 9th floor, in your Mind Blast damage, the team of 10 mana per person will be the minimum target return of 0.25% mana per second, the value of the "supply" BUFF, continued 10 seconds.

[Knight] Wise trial: the 7th layer of discipline, your trial will aim to restore the 10 teams 0.25% mana per second for 10 seconds.

[Hunter] hunting party: Survival level 10, your Steady Shot, Arcane Shot and Explosive Shot critical strike in the cause, the team of 10 mana will be given a minimum target return of 0.25% mana per second, the BUFF, 15 sec.

[Master] to strengthen the water element: Frost 9, the water element in the time to 1 minute duration, the water element all around 100 Ma within the team members, per person per 5 sec mana return of 0.6%.

[Knight] Blessing of Wisdom: The Blessing of Wisdom target every 5 seconds back to 91 points, mana; sacred to 4 layer is 109 mana per 5 seconds back.

[Shaman] Mana Tide Totem: Restores 7 layer .12 seconds to 30 Ma for all team members to restore 24% mana. CD5 minutes. (Only acting on the team, so later and still the shaman in a group "There Love Group")

[Shaman] Mana Spring Totem: 30 M for all team members every 2 seconds to restore 34 mana points, 4 layer is to restore to 42.5 mana every 2 seconds back. Totems for 5 min. (Only acting on the team)

Evaluation of the strongest such BUFF: shadow wow power leveling priests, punishment and survival hunters ride back to blue effect can not be superimposed. 3 exist only select the greatest effect. The water element and Blessing of Wisdom can play together. Shaman Back to the blood is still blue totem only works on team, which determines the future and the shaman in a group is still considered "a love group"

Resistance class BUFF

[Shaman] Fire resistance / natural anti / Disease Cleansing Totem: 130 point increase related to resistance.

[Knight] of fire resistant / dark anti / anti-ice ring: 130 point increase related to resistance.

[Hunter] wild Guardian: increased natural resistance to 130 points.

[Church] Prayer of Shadow Protection: Shadow resistance increased 130 points.

[Death Knight] Frost Aura: Increase Death Knight 45 M all members of the resistance. The value for the player rating X1 (which means the whole point of anti-80)

[Druid] Feral blessing: bring the total of 54 points against, recovery can be enhanced layer 1 to 76 points, all against.

Such BUFF strongest assessment: special needs in the face of a resistance BOSS obviously Knight and Shaman, or benevolent. Hunter guardian mostly open into the Eagle or Viper. D and the Death Knight is more like a PVP resistant properties.

DEBUFF class

The main armor DEBUFF

[Soldiers] Sunder: rip target 785 armor, can be stacked 5 layers.

[Thieves] Sunder: rip target armor value from the combo point decision, a Star Star break 785,5 3925 armor value.

[Hunter] Worms Acid Breath: 48 ~ 66 points, causing damage and weaken the target in 30 seconds armor 785 points, can be stacked five layers .30 yards, 20 seconds CD, 20 focus.

Such DEBUFF strongest assessment: Warrior Sunder is PVE to. And thieves PVP armor is to.

Secondary armor DEBUFF

[Druid] Faerie Fire: 1260 points lower the target armor, the target can not stealth move, sustained 40 seconds.

[Warlock] reckless Curse: Reduces target armor 1260 points. For 2 minutes.

[Hunter] Pet bee sting: the natural damage caused by targets 64-86, and 1260 armor for 20 seconds, the target can not stealth move, consumption value of 25 focus, 6 sec CD.

Such DEBUFF strongest assessment: effects of three identical, the differences in duration.

Easy class DEBUFF physical injury

[Soldiers] bloody frenzy: Weapons Tier 9 talent, your tears and injuries to make all the physical damage the target by 2%.

[Thieves] brutal battle: fighting Tier 9 talent, the poison affected by your target all the physical damage caused by 2%.

Such DEBUFF strongest assessment: the same effect. However, some will be toxic Immunization BOSS

Physical explosive class DEBUFF

[Thieves] to focus attacks: the assassination of the 9th floor, make your poison affects the goal, was critical strike chance increased by 3%.

Such DEBUFF strongest assessment: Rogue tears. (Another version mislead thieves are not BUFF, can only be regarded as a useful skill on the team only. The so-called BUFF to long-term existence of almost constant)

Magic explosive class DEBUFF

[Master] strengthen the burning: Fire Department 4th floor, will target your burning spell critical strike chance by 2%, stacking 5 times for 30 seconds.

[Mage] Winter's Chill: frost layer 6, your ice spells will target all spells by 2% critical strike chance, stacking 5 times for 15 sec.

Such DEBUFF strongest assessment: whether Fire or ice method, the team can bring 10% increase in law burst effect. Indispensable.

Class DEBUFF spell easily hurt

[Druid] serves as contrast to month: Balance Tier 10 talent, so that spark and anger can be the natural target, shadow, frost, fire and arcane damage by 13%, 12 sec.

[Warlock] Curse of Elements: the target with all the spell damage by 10%. All the resistance decreased 165 points. (9 layer can enhance the pain to 13%)

[Death Knight] black plague envoy: the first 10 floors of evil, the target's spell damage increased by 13%.

Such DEBUFF strongest assessment: balance of Germany supporting the upper floor again. Warlock curse of elements is more effective anti-PVP down to.

Improves spell hit type DEBUFF

[Church] tragic: Shadow the 8th floor, pain, touch, whipping will aim to be spell hit chance increased by 3% in the 24 seconds.

[Druid] strengthen Faerie Fire: balance Layer 7, the target is likely ffxi gil to increase spell hit 3%. Last 40 seconds.

Such DEBUFF strongest assessment: very little. But comparing the TBC, it is the dark, animal husbandry has been weakened, while the balance of Germany has won more BUFF and DEBUFF.

Physical and magic alike explosive class DEBUFF

[Shaman] Totem of Wrath: the 9th floor elements, the whole regiment spell strength increased 280 points, and the totem enemy targets within 40 yards will be an attack by all the critical strike chance increased by 3% of the DEBUFF.

[Knight] Crusader Heart: disciplinary Layer 2, the trial results will make your goal to bring a DEBUFF, by all spells and physical attacks on critical strike chance increased by 3%.

Such DEBUFF strongest assessment: Totem of Wrath poor mobility some, of course, is the 280 point magic focus on strength.

Reduce attack speed DEBUFF

[Druid] Infected Wounds: Wild 8th floor, you tear up, severely beaten and tear will target infected wounds, speed reduced by 25%, attack speed reduced by 10%, can stack 2 times for 12 seconds.

[Knight] ruling the trial: 10 of protective layer, your trials to target the melee attack speed reduced by 20%.

[Death Knight] cold touch: the target melee and ranged attack speed reduced by 14% for 12 seconds. (Frost Layer 1 can be strengthened to 20%)

[Soldiers] Thunder Clap: lower target melee attack speed by 10%. (Layer 1 can enhance the protection to 20%)

Such DEBUFF strongest assessment: Although the enhanced effect is the same, but the soldiers and the knights of the slowdown is only for close combat, and wild D and DK can also reduce the distance.

Reduce the physical hit DEBUFF

[Hunter] Scorpion Sting: Sting a target to reduce the attack rate of 3% hit for 20 seconds.

[Druid] Insect Swarm: natural balance layer 5, the target hit rate of attacks decreased 3% for 12 seconds.

Such DEBUFF strongest assessment: nearly the same. But a hunter will scorpion.

AP classes DEBUFF lower

[Druid) fell Chi yelled: lower target range of 408 points, attack strength. (Feral Tier 1 talent can be enhanced to 572 points, but generally no one points)

[Soldiers] fell Chi roar: lower target range of 410 points, attack strength. (Talent can be enhanced to 574 points)

[Warlock] Curse of Weakness: Reduces targets attack power by 478 points. (Pain of talent can be enhanced Layer 2 to 574 points)

[Hunter] rot eating birds wailing: the target of 85-129 caused physical injury, while reducing the enemy within melee range of melee and ranged attack power by 410 points for 10 seconds. Cool 10 seconds. Consumption value of 20 focus.

Such DEBUFF strongest assessment: if not enhanced, SS monomer down the strongest AP. The scope of AP is still a soldier down a narrow margin to win (from the MC of the times has been more than a little bit)

Reduce the casting speed class DEBUFF

[Master] reducer: Austrian line 9, reduce the movement speed, long-range attack speed and casting speed 60%, 15 sec.

[Warlock] Curse of Tongues: 60% reduction target casting speed.

[Rogue] Poison Paralysis: 50% reduction target casting speed.

Such DEBUFF strongest assessment: Master and thieves seem more of PVP to the slowdown, warlock inexpensive.

Lethal class DEBUFF

[Soldiers] Mortal combat: weapons, 7, reduce the goal of the treatment effect by 50% for 10 seconds, 6 seconds cooling (natural cooling can be enhanced to 5 seconds)

[Hunters] Aimed Shot: reduced treatment target by 50%, instant, sustained 10 seconds, 10 seconds cooling.

[Rogue] Poison injury: therapeutic effect of reducing target by 50%.

[Soldiers] violent attacks: violent 8th floor, your normal attacks have a chance to target the therapeutic effect of reducing by 25% for 10 seconds, can stack 2.

Evaluation of the strongest such DEBUFF: PVE seems to use too large, if necessary, in addition to wild warfare, the other three skills can be easily done. And PVP, the soldiers and the thief can be lethal to multiple targets, the hunter died a one time only ..

 

Overall about 70% of the BUFF or DEBUFF similar effects, different modes of action and some restrictions are. May have good and bad with a difference. Less than 30% of the difference.

Another proposed update to thank friends, now the posted data is complete, all data modifications based on the latest skills. If any further changes I will continue to update.

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